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Making of "ASH - The Intern Experience" MFA Research Project

An short overview video of "ASH - The Intern Experience"

This map shows the branching "non-liner" story layout the guests would navigate together. Guests would follow a main story path with optional branches to make the experience feel self guided. With different endings for re-playability.

This map shows the branching "non-liner" story layout the guests would navigate together. Guests would follow a main story path with optional branches to make the experience feel self guided. With different endings for re-playability.

The 5 total guests of the experience could interact with the story directly by using the 5 unique button boxes found within the theme environment. Each box would control different movements of a digital robot around a digital real-time game environment.

The 5 total guests of the experience could interact with the story directly by using the 5 unique button boxes found within the theme environment. Each box would control different movements of a digital robot around a digital real-time game environment.

This is the robot the 5 experience participants would control.

This is the robot the 5 experience participants would control.

A concentrated video briefly showcasing the entire creative pipeline from paper concept to final experience playtest.

View of the finished environment from the back of the room.

View of the finished environment from the back of the room.

View of the finished environment from the front of the room.

View of the finished environment from the front of the room.

Ripomatic, visually explaining the aesthetic and design references of the experience through existing music videos, sounds, and/or movie clips.