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Interactive Experience - Pathogen Maker

Concept Image. An interactive educational pathogen creation experience for a young adult / children's museum.

Concept Image. An interactive educational pathogen creation experience for a young adult / children's museum.

Prototype setup: computer connected to downward facing projector on a tripod. The projector is mapped to a sheet of white foamboard with four wired momentary white arcade buttons.

Prototype setup: computer connected to downward facing projector on a tripod. The projector is mapped to a sheet of white foamboard with four wired momentary white arcade buttons.

Projector off. Close up of the white foamboard and arcade buttons.

Projector off. Close up of the white foamboard and arcade buttons.

Bottom side of the white foamboard. Four arcade buttons connected to a Leonardo Arduino. The Arduino is connected to a laptop running the Unity game experience.

Bottom side of the white foamboard. Four arcade buttons connected to a Leonardo Arduino. The Arduino is connected to a laptop running the Unity game experience.

Projector on. The experience uses four arcade buttons to allow the users to explore a nonlinear story and lean how pathogens are transmitted and how to protect yourself, and others, from becoming infected.

Projector on. The experience uses four arcade buttons to allow the users to explore a nonlinear story and lean how pathogens are transmitted and how to protect yourself, and others, from becoming infected.

No corner pinning software was used. The experience was mapped by adjusting the projector, tripod, and button placement in the foamboard.

No corner pinning software was used. The experience was mapped by adjusting the projector, tripod, and button placement in the foamboard.

Video Playthrough

Experience Map. The branching narrative experience was made using Unity.

Experience Map. The branching narrative experience was made using Unity.

I leaned from past projection mapping installations that some people feel impowered to interact with projection mapped surfaces. Mapping arcade buttons was a fun way of allowing people to engage with the projected light, buttons, and also an experience.

I leaned from past projection mapping installations that some people feel impowered to interact with projection mapped surfaces. Mapping arcade buttons was a fun way of allowing people to engage with the projected light, buttons, and also an experience.