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JOURNAL 4/7: Weekly Progress & Process

General / 24 April 2020

Approach

This week I worked through the second chapter of Imagineering in a box: Attraction Design. The latter lessons within the chapter started to become less prevalent to my current work, however, the information was interesting and noteworthy nevertheless. The imagineering In A Box lesson covering “design pitching ” was somewhat helpful for the 6300 end of year review presentation. Explaining how to share and present creative work while also giving and receiving feedback. The most useful lesson within this week's chapter for 6400 was storyboarding from an imagineering perspective. Quinsedently, this week I also created a set of storyboards for my projection mapping short. Along with a brief look into 1960s design and architecture for inspiration. Finally, this week I further developed my character design and effects for said character.

The storyboards (pictured above) are not in order and show only the key moments of the story. The visuals of the story will start black, then slowly add color revealing the main character (a light emitting, color and shape shifting blob), finally it will end by peeling away color until everything is white and the blob dissolves or disappears into the white.


Research and Character Development

I dove deeper into the design of the main character of the short (the light emitting, color and shape shifting blob). I played around with different silhouettes of the character and did a small shape study. The door is a rectangular object so I wanted to stay away from hard structured objects and I worked with more fluid imagery. I did a rough color pass using watercolor over a few of the shapes to visualize a possible developed look. I am also interested in adding layers of post processing to the abstract forms to achieve an organic glitching effect. I am trying to create a science fiction, futuristic, alien like creature. (video and audio test of organic glitching: https://www.instagram.com/p/B-gs-DfBEFg/?utm_source=ig_web_copy_link) the test was somewhat successful. I am still trying to achieve a better sense of form and depth, but working with a rendered Maya sphere instead of an After Effects circle might solve my issues.

I am working inside of Maya to create an “ alien sphere rig”. Below is a Maya snapshot. The shape on the far left is the character model, and the other three shapes are blend shapes influencing the main model. I will be adding more blend shapes in the future to allow the character to take several dynamic forms.The visuals will then be rendered out of Maya using Maya Hardware renderer and will be edited hevely in After Effects using the developed post processing system.


Link to Imagineering in a box

https://www.youtube.com/watch?v=VcXlEH5sTVI&list=PLZuKWjoQGMP4MB9UfsCaGTqU-wPPGZK0-&index=3

During the week I watched several 1960s architecture videos and looked into Art Nouveau for color, shape, and form references

Where the 1960’s Psychedelic look came from:

https://www.youtube.com/watch?v=9vuqI2v2IRs


Mid Century architecture 

https://www.youtube.com/watch?v=K_YZbp-MmEo